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Cool effect build review and files changed

Catch up on the very cool effect we built in Add visual effect… and how we did and which files we touched.

The user wants me to catch up on a previous thread to understand what was built. I should use the read_thread tool to extract information about the effect, implementation approach, and files that were touched.

That thread built a shimmering illumination effect for the "Welcome to Amp" splash screen text that makes the text glow in sync with the animated orb behind it.

Key files touched:

How it works: The SplashScreen owns the animation time (t) and an OrbGlow instance. Both AnimatedOrb and IlluminatedText receive these, so each character samples the orb's glow at offset positions, creating a ripple/shimmer effect with distance-based falloff.

Okay... Now the animated orb allows you to *click* on it and that causes additional ripples. Can we make the ripples also go over to the text?

The user wants to extend the illumination effect so that when you click on the animated orb (which causes ripples), those ripples also affect the illuminated text. I need to understand how the click ripples work in the animated orb and then figure out how to pass that information to the illuminated text.

Let me read the relevant files to understand the current implementation.

Let me check how the click ripples work in the animated orb and how the illuminated text samples the glow.

Let me find where these files actually are:

class AnimatedOrb 2 matches
class OrbGlow 1 match
IlluminatedText 8 matches

Now let me check the splash screen to see how the shockwaves are managed and passed around:

Now I understand the architecture. The shockwaves are currently managed inside AnimatedOrbState and aren't exposed. To make ripples propagate to the text, we need to:

  1. Lift shockwave state up to SplashScreenState (like we did with _glow and _t)
  2. Pass shockwaves to both AnimatedOrb and IlluminatedText
  3. Add shockwave sampling logic to IlluminatedText

Let me implement this: